![]() ![]() RenderHelper.disableStandardItemLighting() This.mc.renderEngine.bindTexture(this.mc.renderEngine.getTexture("/ArcticCraft/mobs/icewolf.png")) įloat var10 = this.field_40221_n + (this.field_40224_m - this.field_40221_n) * i Public void drawScreen(int i, int j, float f) Private static AC_ModelIceWolf huskyModel = new AC_ModelIceWolf() I put this into my Gui class method, but I honestly have no idea how GL11 works.
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